Nice work! My only criticism would be that a lot of the hyperlinks just moved along linearly, and as such probably could have been combined into one node.
Regardless, I enjoyed it. Short and to the point, with an interesting voice. Keep up the good work!
I largely agree with the criticism. Looking back, I multiple endings was somewhat of a mistake.
I would have liked for the story to progress in a more interesting fashion. During development, however I was somewhat limited by the time frame of the jam which this game was first created. It was hard to rewrite and expand some scenes to be more varied without radically changing the narrative. Without getting into spoilers, it's tough to expand beyond the experiences already present in the game.
Furthermore, during initial playtests, I found that people appreciated the emotions within the game conveyed through it's conciseness. That is to say, there didn't need to be more for the emotions/themes to be understood. I think for these reasons I was less concerned about creating more interesting paths for the player.
Thanks again for the support! :) I appreciate knowing and growing from hearing about people's experiences playing the game.
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THIS GAME SUCK I WENT TO STORY AND IT SAID ITS STILL DARK OUT AND I DIDINT EVEN KNOW HOW TO CONTINOE
I enjoyed playing this, the story really sucked me in.
Thanks! :)
Nice work! My only criticism would be that a lot of the hyperlinks just moved along linearly, and as such probably could have been combined into one node.
Regardless, I enjoyed it. Short and to the point, with an interesting voice. Keep up the good work!
Hey! Thanks for the feedback. :)
I largely agree with the criticism. Looking back, I multiple endings was somewhat of a mistake.
I would have liked for the story to progress in a more interesting fashion. During development, however I was somewhat limited by the time frame of the jam which this game was first created. It was hard to rewrite and expand some scenes to be more varied without radically changing the narrative. Without getting into spoilers, it's tough to expand beyond the experiences already present in the game.
Furthermore, during initial playtests, I found that people appreciated the emotions within the game conveyed through it's conciseness. That is to say, there didn't need to be more for the emotions/themes to be understood. I think for these reasons I was less concerned about creating more interesting paths for the player.
Thanks again for the support! :) I appreciate knowing and growing from hearing about people's experiences playing the game.
Hey, nice little game!
I've always loved using Twine, it just had such a relaxed workflow.
Keep up the great work!